
Tracking), or won't need at all, since a companion will take that role. My first build (and making other choices) tends to randomly assign some initial points in skills that I don't need initially (i.e.

While putting together this build, I specifically focused on trying to concentrate skill points in combat skills. (However, as I mentioned earlier, the wiki DID say that this advantage is basically meaningless in the long run, since you'll make up the difference eventually). In that case, I might suggest you follow the set I posted.maybe going with noble birth rather than warrior father, since it gives you an initial advantage in Riding and relations with other nobles early on. But w/e.įor the record.female noble gets the best starting horse (spirited cursour), while smithy gets the best initial sword and armor, for whatever that's worth to you. See what I mean? Everyone will give you advice on what stats are the most important, but I think it comes down to what YOU want to play as. Some people might say it's crazy to start out with such low intelligence.that it's far from "optimal" to do that. To me, for THIS game, this is the "optimum build". So this guy is going to be like a Barbarian warlord at the beginning, and with each level-up, I'll gain 2 skill-points by investing in INT, so lots of room to develop. Other choices resulted in my original skill points being allocated onesy-twosy in things I don't care about initially, like Tracking or Engineering. This build focuses skill points in things like IF, PS, Leadership, Riding, and a decent original load-out. Reason for adventuring is Loss of a loved one My next build, based on following what I gleaned from wiki, looks like this: Anyway, she had high intelligence and agility, but rather low strength and charisma. "Optimal" is such a subjective term for this game, since the best build for a merchant character is going be a lot different from the best build for a warrior class.įor example, my first build was based on a guide I found on STEAM for a female character that would help me become queen and garner most achievements (I went with it just 'cuz I needed to start somewhere.there are a lot of changes I would have made, knowing what I know now). I'meters obviously nit picking right here but the graphical details aren'testosterone levels up to moderntime standard the graphics match the game but they're very bad in my opinion and it had been only produced in 2010! But I give an exclusion to it credited to the HUGE modding group which I'll speak about afterwards.Dude, what you're asking for then is for someone to tell you what THEIR favorite charracter looks like.

I think it't amazing, it definitely stays with the games medieval theme when you listen it'll end up being like a volley of very violent music, especially when you're in a fight.Relocating on from that brief subject I'd like to go across the imperfections I found in this game. It'h your option.To start off I would including to speak about the songs in MB:W.

(This will be the long evaluation I'll do a boiled down edition later)At a peek MB:W (Support and Knife: Warband) can be a middle ages roleplaying video game had been you can basically choose your personal future: become a king, a faithful vassal of oné of the 6 factions (The Sawadians, The Vaegirs, The Rhodoks, The Nords, The Khergit Khanate or The Sarranid Sultanate), you could actually start a rebellion or simply live daily life as an advénturer/mercenary.
